6#include <brenta/renderer/opengl/cubemap.hpp>
11 .type = Texture::Type::None,
12 .target = Texture::Target::TextureCubeMap,
14 .wrapping = Texture::Wrapping::ClampToEdge,
15 .filtering_min = Texture::Filtering::Linear,
16 .filtering_mag = Texture::Filtering::Linear,
17 .has_mipmap = Gl::False,