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1static const char* particle_render_fs =
"#version 330 core\n"
3"in float drawOrDieFrag;\n"
4"in vec2 TexCoordFrag;\n"
7"uniform sampler2D sprite;\n"
11" if (drawOrDieFrag < 0.0)\n"
17" FragColor = texture(sprite, TexCoordFrag);\n"
18" if (FragColor.a < 0.1)\n"
22" //FragColor = vec4(0.0, 1.0, 0.0, 1.0); // White\n"