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1static const char* particle_render_vs =
"#version 330 core\n"
3"layout (location = 0) in vec3 inPosition;\n"
4"layout (location = 1) in float inTTL;\n"
8"uniform mat4 projection;\n"
10"out float drawOrDie;\n"
23" gl_Position = projection * view * model * vec4(inPosition, 1.0);\n"
24" gl_PointSize = 10.0;\n"