6#include <brenta/node_components/point_light_node_component.hpp>
7#include <brenta/renderer/renderer.hpp>
8#include <brenta/renderer/point_light.hpp>
10using namespace brenta;
12void PointLightNodeComponent::update(
float delta_time)
17void PointLightNodeComponent::draw(
const glm::mat4& world_matrix)
19 auto& pos = this->light->position;
20 pos = glm::vec3(world_matrix[3]);
21 Renderer::submit_point_light(this->light);