Brenta Engine 1.2
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screen_fs.c
1static const char* screen_fs = "#version 330 core\n"
2"\n"
3"in vec2 TexCoords;\n"
4"out vec4 FragColor;\n"
5"\n"
6"uniform sampler2D screenTexture;\n"
7"\n"
8"void main()\n"
9"{\n"
10" FragColor = texture(screenTexture, TexCoords);\n"
11"}\n"
12;