Brenta Engine 1.2
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screen_vs.c
1static const char* screen_vs = "#version 330 core\n"
2"layout(location = 0) in vec3 aPos;\n"
3"layout(location = 2) in vec2 aTexCoords;\n"
4"\n"
5"out vec2 TexCoords;\n"
6"\n"
7"void main()\n"
8"{\n"
9" gl_Position = vec4(aPos, 1.0);\n"
10" TexCoords = aTexCoords; // pass to fragment shader\n"
11"}\n"
12;