Brenta Engine
1.2
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skybox_fs.c
1
static
const
char
* skybox_fs =
"#version 330 core\n"
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"\n"
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"out vec4 FragColor;\n"
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"\n"
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"in vec3 TexCoords;\n"
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"\n"
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"uniform samplerCube skybox;\n"
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"\n"
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"void main()\n"
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"{\n"
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" FragColor = texture(skybox, TexCoords);\n"
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"}\n"
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;
src
renderer
shaders
c
skybox_fs.c
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