Brenta Engine 1.2
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skybox_fs.c
1static const char* skybox_fs = "#version 330 core\n"
2"\n"
3"out vec4 FragColor;\n"
4"\n"
5"in vec3 TexCoords;\n"
6"\n"
7"uniform samplerCube skybox;\n"
8"\n"
9"void main()\n"
10"{\n"
11" FragColor = texture(skybox, TexCoords);\n"
12"}\n"
13;