Brenta Engine 1.2
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skybox_vs.c
1static const char* skybox_vs = "#version 330 core\n"
2"\n"
3"layout (location = 0) in vec3 aPos;\n"
4"\n"
5"out vec3 TexCoords;\n"
6"\n"
7"uniform mat4 projection;\n"
8"uniform mat4 view;\n"
9"\n"
10"void main()\n"
11"{\n"
12" TexCoords = aPos;\n"
13" vec4 pos = projection * view * vec4(aPos, 1.0);\n"
14" gl_Position = pos.xyww;\n"
15"}\n"
16;