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1static const char* text_fs =
"#version 330 core\n"
6"uniform sampler2D text;\n"
7"uniform vec3 textColor;\n"
11" vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);\n"
12" color = vec4(textColor, 1.0) * sampled;\n"