Brenta Engine 1.2
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text_fs.c
1static const char* text_fs = "#version 330 core\n"
2"\n"
3"in vec2 TexCoords;\n"
4"out vec4 color;\n"
5"\n"
6"uniform sampler2D text;\n"
7"uniform vec3 textColor;\n"
8"\n"
9"void main()\n"
10"{ \n"
11" vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);\n"
12" color = vec4(textColor, 1.0) * sampled;\n"
13"}\n"
14;