Brenta Engine 1.2
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text_vs.c
1static const char* text_vs = "#version 330 core\n"
2"\n"
3"layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>\n"
4"out vec2 TexCoords;\n"
5"\n"
6"uniform mat4 projection;\n"
7"uniform mat4 model;\n"
8"\n"
9"void main()\n"
10"{\n"
11" gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);\n"
12" TexCoords = vertex.zw;\n"
13"}\n"
14;