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1static const char* text_vs =
"#version 330 core\n"
3"layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>\n"
6"uniform mat4 projection;\n"
11" gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);\n"
12" TexCoords = vertex.zw;\n"