Brenta Engine 1.1
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Character struct. More...
#include <text.hpp>
Data Fields | |
unsigned int | texture_id |
glm::ivec2 | size |
glm::ivec2 | bearing |
unsigned int | advance |
Character struct.
This struct is used to store the information of a character that is used to render text on the screen. The struct contains the texture ID, the size of the glyph, the bearing, and the advance of the glyph.