Brenta Engine 1.1
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brenta::types::texture Struct Reference

The Texture struct represents a texture of a 3D model. More...

#include <mesh.hpp>

Data Fields

unsigned int id
 
std::string type
 
std::string path
 

Detailed Description

The Texture struct represents a texture of a 3D model.

A texture is an image that is applied to a 3D model to give it a more realistic look. A texture can be of different types like diffuse, specular, normal, etc.

Definition at line 67 of file mesh.hpp.

Field Documentation

◆ id

unsigned int brenta::types::texture::id

Definition at line 69 of file mesh.hpp.

◆ path

std::string brenta::types::texture::path

Definition at line 71 of file mesh.hpp.

◆ type

std::string brenta::types::texture::type

Definition at line 70 of file mesh.hpp.


The documentation for this struct was generated from the following file: