Brenta Engine 1.1
|
The Texture struct represents a texture of a 3D model. More...
#include <mesh.hpp>
Data Fields | |
unsigned int | id |
std::string | type |
std::string | path |
The Texture struct represents a texture of a 3D model.
A texture is an image that is applied to a 3D model to give it a more realistic look. A texture can be of different types like diffuse, specular, normal, etc.