75 this->
model = glm::rotate(this->
model, glm::radians(rotation.x),
76 glm::vec3(1.0f, 0.0f, 0.0f));
77 this->
model = glm::rotate(this->
model, glm::radians(rotation.y),
78 glm::vec3(0.0f, 1.0f, 0.0f));
79 this->
model = glm::rotate(this->
model, glm::radians(rotation.z),
80 glm::vec3(0.0f, 0.0f, 1.0f));