Brenta Engine 1.1
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translation.hpp
1/*
2 * MIT License
3 *
4 * Copyright (c) 2024 Giovanni Santini
5
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 all
15 * copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27#pragma once
28
29#include "engine.hpp"
30
31#include <glm/glm.hpp>
32#include <glm/gtc/matrix_transform.hpp>
33#include <glm/gtc/type_ptr.hpp>
34
35namespace brenta
36{
37
38namespace types
39{
40
49{
50 public:
54 glm::mat4 view;
58 glm::mat4 projection;
62 glm::mat4 model;
63
80 translation(glm::mat4 view, glm::mat4 projection, glm::mat4 model);
81
86 void set_view(glm::mat4 view);
91 void set_projection(glm::mat4 projection);
96 void set_projection(float fov, float near, float far);
101 void set_model(glm::mat4 model);
106 void translate(glm::vec3 translation);
111 void rotate(glm::vec3 rotation);
116 void scale(float scale);
121 void set_shader(types::shader_name_t shader_name);
122};
123
124} // namespace types
125
126} // namespace brenta
Model class.
Definition model.hpp:48
Translation util class.
void set_projection(glm::mat4 projection)
Set the projection matrix.
glm::mat4 projection
Camera projection matrix.
glm::mat4 model
Object position matrix.
void set_shader(types::shader_name_t shader_name)
Set the shader.
void set_model(glm::mat4 model)
Set the model matrix.
void set_view(glm::mat4 view)
Set the view matrix.
glm::mat4 view
Camera view matrix.
void translate(glm::vec3 translation)
Translate the object.
void scale(float scale)
Scale the object.
translation()
Translation constructor.
void rotate(glm::vec3 rotation)
Rotate the object.