Brenta Engine 1.1
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vao.cpp
1/*
2 * MIT License
3 *
4 * Copyright (c) 2024 Giovanni Santini
5
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 all
15 * copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 */
26
27#include "vao.hpp"
28
29#include "engine_logger.hpp"
30
31using namespace brenta::types;
32
34{
35 glGenVertexArrays(1, &vao_id);
36 bind();
37}
38
39unsigned int vao::get_vao()
40{
41 if (vao_id == 0)
42 {
43 ERROR("VAO not initialized");
44 return 0;
45 }
46 return vao_id;
47}
48
50{
51 if (this->get_vao() == 0)
52 {
53 ERROR("VAO not initialized");
54 return;
55 }
56 glBindVertexArray(this->get_vao());
57}
58
60{
61 glBindVertexArray(0);
62}
63
64void vao::set_vertex_data(buffer buffer, unsigned int index, GLint size,
65 GLenum type, GLboolean normalized, GLsizei stride,
66 const void *pointer)
67{
68 bind();
69 buffer.bind();
70 glVertexAttribPointer(index, size, type, normalized, stride, pointer);
71 glEnableVertexAttribArray(index);
72 buffer.unbind();
73 unbind();
74}
75
77{
78 if (this->get_vao() == 0)
79 {
80 ERROR("VAO not initialized");
81 return;
82 }
83 glDeleteVertexArrays(1, &this->vao_id);
84}
Buffer wrapper around OpenGL buffer objects.
Definition buffer.hpp:50
void unbind()
Unbind the buffer object.
Definition buffer.cpp:72
void bind()
Bind the buffer object.
Definition buffer.cpp:62
void bind()
Bind the VAO.
Definition vao.cpp:49
void set_vertex_data(buffer buffer, unsigned int index, GLint size, GLenum type, GLboolean is_normalized, GLsizei stride, const void *pointer)
Set the vertex data.
Definition vao.cpp:64
unsigned int vao_id
Vertex Array Object (VAO)
Definition vao.hpp:50
unsigned int get_vao()
Get the VAO.
Definition vao.cpp:39
void unbind()
Unbind the VAO.
Definition vao.cpp:59
void init()
Init Constructor.
Definition vao.cpp:33
void destroy()
Delete the VAO.
Definition vao.cpp:76