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Brenta Engine 1.2
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The Builder class is used to build a Mesh object. More...
#include <mesh.hpp>
Public Member Functions | |
| builder & | vertices (std::vector< types::vertex > vertices) |
| builder & | indices (std::vector< unsigned int > indices) |
| builder & | textures (std::vector< types::texture > textures) |
| builder & | wrapping (GLint wrapping) |
| builder & | filtering_min (GLint filtering_min) |
| builder & | filtering_mag (GLint filtering_mag) |
| builder & | has_mipmap (GLboolean has_mipmap) |
| builder & | mipmap_min (GLint mipmap_min) |
| builder & | mipmap_mag (GLint mipmap_mag) |
| mesh | build () |
| mesh::builder & mesh::builder::filtering_mag | ( | GLint | filtering_mag | ) |
| mesh::builder & mesh::builder::filtering_min | ( | GLint | filtering_min | ) |
| mesh::builder & mesh::builder::has_mipmap | ( | GLboolean | has_mipmap | ) |
| mesh::builder & mesh::builder::indices | ( | std::vector< unsigned int > | indices | ) |
| mesh::builder & mesh::builder::mipmap_min | ( | GLint | mipmap_min | ) |
| mesh::builder & mesh::builder::textures | ( | std::vector< types::texture > | textures | ) |
| mesh::builder & mesh::builder::vertices | ( | std::vector< types::vertex > | vertices | ) |
| mesh::builder & mesh::builder::wrapping | ( | GLint | wrapping | ) |