20 TransformEcsComponent>
24 void run(std::vector<viotecs::EntityId> entities)
const override
26 for (
auto& e : entities)
29 viotecs::World::entity_to_component<TransformEcsComponent>(e);
31 viotecs::World::entity_to_component<PointLightEcsComponent>(e);
32 point_light->draw(transform->transform);