55 this->
model = glm::rotate(this->
model, glm::radians(rotation.x),
56 glm::vec3(1.0f, 0.0f, 0.0f));
57 this->
model = glm::rotate(this->
model, glm::radians(rotation.y),
58 glm::vec3(0.0f, 1.0f, 0.0f));
59 this->
model = glm::rotate(this->
model, glm::radians(rotation.z),
60 glm::vec3(0.0f, 0.0f, 1.0f));