|
| glm::vec3 | ambient = glm::vec3(0.7f, 0.7f, 0.7f) |
| |
| glm::vec3 | diffuse = glm::vec3(0.7f, 0.7f, 0.7f) |
| |
| glm::vec3 | specular = glm::vec3(1.0f, 1.0f, 1.0f) |
| |
| glm::vec3 | direction = glm::vec3(0.2f, -1.0f, -0.3f) |
| |
| float | strength = 1.0f |
| |
Definition at line 41 of file phong.hpp.
◆ apply()
| void PhongDirLight::apply |
( |
| ) |
|
|
overridevirtual |
◆ set_ambient()
◆ set_diffuse()
◆ set_direction()
| PhongDirLight & PhongDirLight::set_direction |
( |
glm::vec3 |
direction | ) |
|
◆ set_specular()
| PhongDirLight & PhongDirLight::set_specular |
( |
glm::vec3 |
specular | ) |
|
◆ set_strength()
◆ ambient
| glm::vec3 brenta::PhongDirLight::ambient = glm::vec3(0.7f, 0.7f, 0.7f) |
◆ diffuse
| glm::vec3 brenta::PhongDirLight::diffuse = glm::vec3(0.7f, 0.7f, 0.7f) |
◆ specular
| glm::vec3 brenta::PhongDirLight::specular = glm::vec3(1.0f, 1.0f, 1.0f) |
The documentation for this class was generated from the following files: