20 glm::vec3 ambient = glm::vec3(0.1f, 0.1f, 0.1f);
21 glm::vec3 diffuse = glm::vec3(0.5f, 0.5f, 0.5f);
22 glm::vec3 specular = glm::vec3(1.0f, 1.0f, 1.0f);
26 void apply(
int light_number)
override;
45 glm::vec3 ambient = glm::vec3(0.7f, 0.7f, 0.7f);
46 glm::vec3 diffuse = glm::vec3(0.7f, 0.7f, 0.7f);
47 glm::vec3 specular = glm::vec3(1.0f, 1.0f, 1.0f);
51 void apply()
override;